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Ralf Stumpf
WildWire



Location:
Mülheim-Ruhr, Germany

Member Since:
April 2005

Last Updated:
16 November 2009

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Forest Gampi
Maya, ZBrush
May 2006


   
Characterdesign, modeling and rendering of a creepy monster. Basemesh is done in Maya. For the displacement and the color map I use ZBrush.

 
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