Ralf Stumpf WildWire Location: Mülheim-Ruhr, Germany Member Since: April 2005 Last Updated: 19 August 2008 Portfolio Views: 182458 Chosen as Favorite: 325
Groups:
Forest Gampi Maya, ZBrush May 2006
Share This
Characterdesign, modeling and rendering of a creepy monster. Basemesh is done in Maya. For the displacement and the color map I use ZBrush.