Ralf Stumpf WildWire Location: Mülheim-Ruhr, Germany Member Since: April 2005 Last Updated: 16 November 2009 Portfolio Views: 246664 Chosen as Favorite: 407
Groups:
Forest Gampi Maya, ZBrush May 2006
Characterdesign, modeling and rendering of a creepy monster. Basemesh is done in Maya. For the displacement and the color map I use ZBrush.